There will be no enemies for Klonoa during the entire phase. Klonoa will have no collision with the ground or walls. Vision 8-2 accesses the same view from 1-1, but with severe phase errors. Vision 7-2 activates the initial cutscenes after beating the vision boss 6-3 and after that initiates the final vision "The Dream at Nightmare's End." Vision 7-3 is almost the same as 7-2, only it cuts off some early cutscenes. Vision 7-1 takes you to the final cutscenes of the game and you can not skip the final cutscene nor the credits using this option. Vision 1-1 through 6-2 are the normal phases of each view. This screen is to go to the phases of the game.
HEADPH 16, 20, 24 and 28: The sound of the game is Stereo headphones with some slight variations. MONAURAL: The sound of the game is like Monkey. MUTE: Checking this option causes the game to have no sound at all. The next options only work if they are accessed by "TO NAKMENU "and" TO GAME? "Soon after. OTO STOP: For the current sound of CD CHECK, OTO CHECK, (SEQ) and (KEYTABLE). Many sounds here are repeated with that of the above options. (KEYTABLE): Sounds referring to wind, smoke, doors opening and other things of gender. (SEQ): Sounds that refer to Klonoa's voice, items being picked up and some songs that are not background music in the game. There are several options without sounds and many unused sounds. OTO CHECK: Other sounds in the game relating to noise. Each song that is played has a default volume that is placed automatically. The "V" represents the volume of the currently played music, ranging from V00 to V7F. It initially starts as #XX and VXX and after being selected it defaults to # 00 and V7F. It does nothing on this menu.ĬD CHECK: Game soundtrack test. WORLD MAP TEST: Access another area for animation testing. The modified game audio options on the TOMA'S MENU screen do not take effect when accessed by this option. START IN ORDER: Starts the game from the title screen. R1 increases the number by 1, L1 decreases the number by 1, R2 increases the number by 100, L2 decreases the number by 100 and START pauses debug menu and despause. Triangle increases the CD CHECK volume by 1 and X decreases the CD CHECK volume by 1. Circle accesses the selected option and initiates game sounds. The hex number in the upper right corner represents the amount of time you stay in the Debug Menu.ĭ-Pad chooses options. The keys have different functions in this menu. The World Map Test option, after accessing it and pressing Start, crashes the game. This menu is a menu for testing game sounds and animation through the "World Map Test" menu. After entering it, there is no way out, as none of the options work. This function works on almost all of the debug menus available. The triangle button changes the MONITOR status to OFF or ON consecutively, but this does not seem to work at all. You can move the cursor anywhere, but only the options with text do anything. In this screen, pressing Circle accesses the 3 available menus. In it, one can see the title "Menu Program", where it has the string "MONITOR ON" and the probable build date, 21:25:24. As soon as the variable is changed, it enters that screen automatically. It can be accessed by setting address 10E5EC to 01 in the US version.